The goal of Voyeur
is to figure out which of Reed's family members are going to expose
him, and then stop Reed before he kills him or her for endangering his
grab for the presidency. If you collect enough evidence with your camera,
you can warn the family member by sending them the tape or by contacting
the cops. If, however, you contact the police with inadequate evidence,
you might be thrown in jail as a peeping Tom. If you contact the wrong
family member, he or she might tell Reed, and you could get a visit
from Reed's assassin.
Complicating your
search for Reed's accuser/victim is the fact that there can be up to
six scenes happening at one time in different rooms, so if you watch
what is happening in one room, you will miss what is going on in the
others.
Adding to the fun
and the replay value of Voyeur are the four variations on the main plot,
which are loaded randomly each time you play the game. In each variation,
a different member of Reed's family attempts to expose him.
Voyeur had a number
of technical limitations that were the result of executive decisions
and the sophistication of the current technology. Because of limited
disc storage space and access speed, the video of the actors could only
occupy one quarter of the screen area. The rest of the image (the sets,
props, etc.) had to be computer generated. This is because computer
generated images take much less disc space than video or photographs.
This meant that the actors would have to be shot against a blue screen
so the computer generated backgrounds could be later keyed in. Figure
below shows the actors being filmed against blue screen. The video monitor
shows the same image combined with a computer generated background as
it appears in Voyeur. This also meant that characters would primarily
have to be seen in medium shots and full shots, because closeups occupy
too much screen space.
Actors Shot Against Blue Screen
The writers and
designers had to come up with a concept that would turn the technical
disadvantages to advantages. Thus the voyeur concept was born. If everything
is shot from the player's point of view, and he or she is a voyeur peering
into a building across the street, then it makes sense that the other
characters would be seen primarily in medium shot or full shot. The
voyeur idea solved the major problem, but another idea to conserve disc
space was to put curtains on all the windows. When they are completely
closed, the voyeur can still hear what is going on in the room as in
the example below. This saved disc space because sound occupies much
less room than video. However, an audio only scene requires the writer
to use the skills of a radio dramatist to spark the user's imagination
and create the images in their mind.
The
Player's Interactive Options
One of the player's
options is to warn the person that they think is Reed's intended victim.
However, if the player/voyeur mistakenly warns one of Reed's allies,
the voyeur could get a visit from Reed's assassin, Chantal.
Z2/320/100 - REED
LOOKS OUT HIS WINDOW INTO VOYEUR'S APARTMENT
REED stands looking
out his office window -- making eye contact with the VOYEUR (player).
Reed Stares at the Voyeur
The sound of the
VOYEUR'S apartment door opening is heard. The VOYEUR turns around to
look at the door (animation of his/her POV).
Z2/905/300 - CHANTAL
KILLS VOYEUR/PLAYER INT. VOYEUR'S APARTMENT CHANTAL steps into the doorway.
Reed's Assassin Chantal Pays a Visit to the Voyeur
Cop Threatens Voyeur
CONTINUE